You are wandering the lands, searching for work. In a small village you start a small investigation into the case of an old woman, struggling with life.

Inspired by the Witcher universe and Diablo.

Byproduct of my blogging series on quest design.
This is an experiment! Don't judge it too hardly. Plays better in fullscreen.

Comments

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Normally with Twine games the older text doesn't repeat when you click a link.  I got confused a few times before I realized everything was just repeating and the new text was at the end. I'm not sure if you intended for it to work that way?

Thanks for feedback :D Yes, it was intended - I wanted to create the effect of having a story that visibly has a history. However I didn't find a solution to automatically scroll down to the new text and highlight it; maybe I should indeed change back to the regular replacement system.

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Hm, well, I have not used Twine as a creator so I don't know exactly how you've set it up, but I wonder how difficult it would be to simply add a separation line? Just so it's a bit clearer where the history ends and the new content begins.